This method is a modified version of Mike Borozdin method which I happen to enjoy very much. The biggest changes I made where to add using statements around the disposable objects such as the Bitmap and the Graphics object to avoid memory leaks, as well as a few minor changes.
//Image Resize Helper Method
private static Bitmap ResizeImage(String filename, int maxWidth, int maxHeight)
{
using (Image originalImage = Image.FromFile(filename))
{
//Caluate new Size
int newWidth = originalImage.Width;
int newHeight = originalImage.Height;
double aspectRatio = (double)originalImage.Width / (double)originalImage.Height;
if (aspectRatio <= 1 && originalImage.Width > maxWidth)
{
newWidth = maxWidth;
newHeight = (int)Math.Round(newWidth / aspectRatio);
}
else if (aspectRatio > 1 && originalImage.Height > maxHeight)
{
newHeight = maxHeight;
newWidth = (int)Math.Round(newHeight * aspectRatio);
}
Bitmap newImage = new Bitmap(newWidth, newHeight);
using (Graphics g = Graphics.FromImage(newImage))
{
//--Quality Settings Adjust to fit your application
g.InterpolationMode = System.Drawing.Drawing2D.InterpolationMode.HighQualityBilinear;
g.SmoothingMode = System.Drawing.Drawing2D.SmoothingMode.HighQuality;
g.PixelOffsetMode = System.Drawing.Drawing2D.PixelOffsetMode.HighQuality;
g.CompositingQuality = System.Drawing.Drawing2D.CompositingQuality.HighQuality;
g.DrawImage(originalImage, 0, 0, newImage.Width, newImage.Height);
return newImage;
}
}
}